Well, it’s been a while since my last blog post and I’ve finally decided to stop being lazy and write something.
The winter drought, one of the hardest times of the year to be a gamer, is upon us. This is the time right after the steady stream of great games has finally run dry after the holiday season, leaving gamers out in the cold, and wanting more. This time is especially difficult if you have just purchased one of the recently launched consoles (PS3 or Wii). After the launch hysteria wears off, you begin to realize that there’s very few really worthwhile games coming out in the next couple of months
I am personally feeling the chill of the winter drought since I purchased a Wii at launch. After you finish the Legend of Zelda Twilight Princess, you begin to realize just how shallow the rest of the Wii’s launch lineup really was. I’m not saying the games were bad at all; it’s just that they don’t have much depth. Many games were just minigame collections designed to show off the Wii remote’s many motion based functions. January was met with WarioWare Smooth Moves, which was by far the best of the minigame collections, but it lacks staying power, and loses a bit of its novelty after a few hours and besides Sonic and the Secret Rings (which isn’t faring too well) February looks pretty bleak.
I’m not regretting my purchase (I’m sure things will heat up again soon) but I am thinking I should’ve waited a bit until a few more worthwhile games were released before buying it. But then again, I do have the Virtual Console to keep me entertained until the next big Wii game comes out.
The Playstation 3 is doing a bit better than the Wii after its rather weak launch lineup in which Resistance was the only game truly worth buying a PS3 for. January was bleak, but the excellent Virtua Fighter 5 has arrived to end the gaming drought for the PS3. In March, PS3 owners will see the release of the highly anticipated MotorStorm, which will likely be one of the first exclusive titles since Resistance really worth buying a PS3 for. Add to that some great multiplatform games (Rainbow Six Vegas, The Elder Scrolls IV: Oblivion and NBA Street Homecourt) and PS3 owners are just about finished with their gaming drought.
The Xbox 360 on the other hand has been keeping me very entertained during the winter drought. There have been some really great demos of Crackdown (which convinced me to purchase the final game) and NBA Street Homecourt released on the Xbox Live Marketplace to keep me entertained and I’ve still got the spillover from the holidays (Rainbow Six Vegas and Gears of War in particular) is keeping me very entertained. Lost Planet has kept many 360 gamers happy in January and Crackdown has arrived to save February.
On the subject of Crackdown, this game is great. It’s got an extremely fun single player campaign and the addition of drop in any time co op makes the whole experience so much better. Jumping from rooftop to rooftop as a super-powered agent never gets old even after doing it for hours in the demo, as well as crushing thugs with cars, sending them flying over balconies, blowing them sky high with a well placed grenade and blasting them up close with a shotgun. Oh, and did I mention there’s co op? Well, allow me to mention it again. Doing all of the above activities is twice as fun with a fellow supercop right alongside you. Oh yeah, and there’s the Halo 3 beta just sitting there, waiting to be played when it finally releases.
At the moment, the Xbox 360 is seeing the most of my play time, but that may change once I buy the Wii points needed to purchase Super Mario 64 and a classic controller (must…collect…stars…). But I rest assured that the Wii’s gaming drought will be over soon enough and I’ll have reason to strap my Wii remote onto my wrist and begin flailing my arms around like an idiot (I mean that in the best possible way…seriously) in the near future. And since I finally landed a decent job :D I might have the cash to drop on a PS3 sooner than I expected.
Wednesday, February 21, 2007
Okay, I'm Finally Back (Did you miss me?)
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Labels: Playstation 3, Wii, Xbox 360
Thursday, December 28, 2006
Final Blog Post of the Year
The runaway hit Playstation 2 also had another exceptional year, and with the release of its big brother the PS3 looming on the horizon that was no easy feat. But the six year old PS2 showed everyone it still had some legs and stood strong once again with a killer lineup of exclusive games proving that you don’t have to upgrade to the next generation of consoles to have great gaming experiences. Throughout the year there were a ton of stellar releases including the much hyped Okami, Final Fantasy XII, Guitar Hero II, Singstar Rocks! (which I really want to play), and Bully.
The Playstation 3 on the other hand didn’t have such a year leading up to its release this past November 17th. E3 2006 was not too kind to the Playstation 3 (I’m pretty sure everyone remembers the “Giant Enemy Crab” and “Ridge Racer” debacles during the pre-show press conference) and for some time afterwards it had its fair share of bad press in the months that followed. Even after launch, it still had bad press coming from all angles, including Time Magazine and the New York Times. Still though, the launch of the Playstation 3 was pretty smooth, despite missing intended shipment marks (an estimated 200,000 consoles reached North America on launch day instead of the promised 400,000). There were very few of hardware malfunctions that plagued the Xbox 360’s launch (and quite frankly, even now) and despite missing their original shipment targets, they have kept up a steady stream of PS3’s coming to keep retailers relatively well stocked (I recently called a local Best Buy store and they told me they had some PS3’s in stock). The actual launch titles fared about as well as 360 titles did the previous year with a few highlights (Resistance: Fall of Man) and a few flops (Genji: Days of the Blade, Untold Legends: Dark Kingdom). All in all, the PS3 was a bit on the disappointing side this year but, to its credit, almost all consoles have a shaky start (as did the PS2, and we all see what happened there) and its first full year on the market and some of its biggest blockbuster titles are coming up in 2007.
The Nintendo Wii on the other hand has seen its share of good press. At E3 2006, members of the gaming press got their chance to play the Nintendo Wii (some for the first time) and see how their new fangled motion sensing controller affected the way games would be played on the system. Since then, very little bad press has come Nintendo’s way, as those who had the chance to play it often left with great first impressions. Nintendo also decided to give gamers across the United States the chance to try the Wii out for themselves before it released at the Nintendo Fusion Tour this past fall. After my first time at the controls, I was very satisfied as were many others who had the chance to experience it. The launch went very smoothly, and although Nintendo didn’t meet their goals of shipping 1 million Wii consoles to North America on launch day, they still managed to get 600,000 units stateside. The launch titles were as expected, with one really huge game (The Legend of Zelda: Twilight Princess) and a bunch of other great titles (Super Monkey Ball: Banana Blitz, Rayman: Raving Rabbids) to round out the collection. Surprisingly, there was a pretty big flop in the form of Red Steel, but other than that, there wasn’t much to lose sleep over. 2007 looks to be a good year for the Wii with three big name titles (Metroid Prime 3: Corruption, Super Mario Galaxy, Super Smash Brothers Brawl) on the way.
All that said, this was a very good year for gaming. I plan on expanding this short feature in the next week so look for it when it’s finished.
Well, that’ll do it for my last blog post of the year. I’ll be back next year in full force so be on the lookout! :D. I hope everyone here has a Happy Holiday and a Happy New Year!
Posted by
The_Game21
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12:02 AM
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Labels: 2006, Holidays, Playstation 2, Playstation 3, Wii, Xbox 360
Saturday, November 25, 2006
First impressions of the Wii
On November 19, 2006, the Nintendo Wii console was officially made available to the public. I had my console preordered at my local GameStop, so I didn’t make a fuss about rushing out to pick mine up when the store opened. At around 2 PM that day, I made my way up to the store and finally picked up my Wii console. Excitement rushed through me as the clerk went into the back room and brought out the small white box containing the object at the root of much excitement and anticipation over the past few months.
The Wii remote itself is everything I remember from my experiences with it before. In hand, it’s one of the most comfortable controllers I’ve ever used. It’s got a good feel to it in terms of balance and weight, and it fits naturally in your hand. The nunchuck attachment is incredibly light (almost to the point of feeling a bit cheap) but is well designed, and is comfortable for long playing sessions. I also noticed the analog stick is a bit smaller than the one found on the Gamecube’s controller, but that’s neither here nor there. The only gripe I have regarding the Wii remote is the speaker. The sound quality just isn’t that good. The sounds are tinny and lack the clarity you’d find from most good quality headphones or speakers you’d find today.
The Wii console’s interface is well designed and is easy to work around. Flipping through the Wii “channels” is oddly reminiscent (in a good way) of flipping through channels on a television. Due to the similarities (at least in a physical sense) between the Wii remote and a traditional television remote, the channel interface was probably intentional. It’s simple, it’s easy, and very intuitive.
After playing my share of Wii Sports (the only game I have at the moment), I have to say that I am very pleased with how this game turned out. It’s pretty much every thing I expected and more. If you recall, I had a chance to play it last September at the Nintendo Fusion Tour event. After that small taste of Wii Sports, I was itching to play more. Wii boxing and Wii bowling are easily my two favorite modes, and boxing is great fun with a friend (but then again, all these games are great with a friend).
So far, the Wii has lived up to my expectations. I’ve had a ton of fun with it so far, and the only way I can go is up. I’ll be picking up some additional games soon and I’ll post my impressions on those as I get them. Has the novelty of actually swinging my arm (or flicking my wrist) to control my games worn off yet? No, not yet. In time, it probably will. It’s up to developers to come up with innovative and exciting ways to use the Wii remote’s motion sensing capabilities to keep the gameplay fresh and keep gamers and non gamers alike coming back for more. It’s certainly got me intrigued.
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Labels: First Impressions, Nintendo, Wii
Wednesday, November 15, 2006
Umm...Yeah
I feel like making another blog post, so here's what's on my mind at 10:19 AM as I sit in the Library to kill time between classes.
Gears of War has lived up to my expectations and in many ways, exceeded them. The game is just awesome on so many levels. The singleplayer game is great but what really takes the cake is the multiplayer. It's so satisfying and fun. Unlike Halo 2, where people just run at each other guns a blazing, Gears of War actually requires teamwork and effective use of cover. You can't just run off and do your own thing. If you do, you'll likely end up overwhelmed by the other team. I love it. It's not the deepest game ever, but its fun and rewarding. Nothing beats sneaking up on someone and taking a chainsaw to them or gibbing an opponent with the Gnasher Shotgun. I could go on and on, but I won't. It would take far too long. Trust me, if you have an Xbox 360, get this game. Odds are, you won't be disappointed.
The Playstation 3 and Wii will be launching soon and I will be in line on launch day for one of them. Can you guess which one? I'll give you a hint. It starts with a "W" and ends with a...well, I think I've made it easy enough. The PS3 is looking better and better the more I hear from it, but it's not five or six hundred dollar worthy yet. I'm waiting until it gets a few more games I'm interested in before I take that plunge. Resistance seems to be getting rave reviews though, and since I love FPS games, that'll likely be my first purchase when I do pick up a PS3.
The Wii on the other hand has me extremely excited. I can't wait to play some more of Wii Sports and Red Steel. Super Monkey Ball Banana Blitz seems to be getting some good reviews as well so I might end up picking that up at launch too.
Okay, looks like it's just about time for me to be heading off. I'll be back later with more updates on Gears and the impending launches of the Wii and PS3.
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The_Game21
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10:18 AM
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Labels: Gears of War, Playstation 3, Wii, Xbox 360
Tuesday, November 07, 2006
Late Night Final Impressions of Gears of War
Gears of War, the single most hyped and hotly anticipated game on the Xbox 360 to date. It’s been called a number of things, ranging from “The next Halo” to “The reason to buy an Xbox 360 this fall”. Who could blame people for generating such a buzz? Apparently, there is much to be praised, from the excellent graphics (probably the best you’ll see this year, on any platform), to the exciting tactically based “stop and pop” gameplay, Gears of War seems to have the total package. Well, I guess I’ll know soon enough, as I’ll be picking up my copy of the game around 3 PM Tuesday.
When Gears of War was first revealed, I was only mildly interested in it. It looked like it had potential, but didn’t look all that great to me. That quickly changed as the months passed, and more information regarding the gameplay, multiplayer and oh so sweet graphics emerged. While I’m no graphics whore, I don’t think I would feel quite the same if Gears didn’t look so damn good. But I digress… (Click the image for a larger view)
As the months passed, drawing ever closer to the release date, my anticipation grew exponentially. The previews that have popped up in nearly every gaming related periodical or website I’ve seen. It’s pretty amazing. One preview in particular that got me the most excited was the 14 page spread (not counting the advertisements thrown in on just about every other page) in the November 2006 issue of Electronic Gaming Monthly. It revealed a lot about the game that I had previously been unaware of (the curb stomp in particular) and clarified some things I had been confused about. It left me with a newfound interest in the game, one that has only grown since then.
Since reading that preview, I actively sought out any and all Gears of War information and media on the net, and found my fair share. I stumbled upon some videos of Gears of War multiplayer (which have subsequently been removed for some reason but were uploaded again by users) on GameTrailers.com. Videos Four and six are my current favorites of the 12 or so that were once up there. An almost ten minute video preview over at Gamevideos.com made by the 1up crew, also has my interest through the roof, particularly because they discuss just how fun the game is and how all their worries about the game becoming repetitive have been put to rest. One of the speakers said something that really got me going. “This is probably the most polished game Epic has ever put out.” Wow. That’s certainly saying something, considering the Unreal Tournament series that has received pretty much rave reviews across the board. There's also the "Mad World" TV spot that popped up on the Xbox Live Marketplace a few weeks ago which managed to whet my appetite for all things Gears of War, if only for a short while.
Well, that’s my two cents regarding this massively hyped game for the Xbox 360. If my preorder turns out to be good, I might have a video of my initial impressions up soon (possibly Thursday or Friday). Well, if I can manage to tear myself away from the game long enough to set up and shoot the video.
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The_Game21
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1:23 AM
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Labels: Gears of War, Xbox 360
