Sunday, December 16, 2007

Full Undertow Review

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My review of Undertow, one of the Xbox Live Arcade's best titles has been posted on Talk Xbox.

"Have you ever wondered what a full-scale war would be like...underwater? This scenario, in which people from various civilizations wage war in the depths of the ocean for control over its vast waters, has been realized in Undertow. This is the first game from Chair Entertainment, an independent developer and publisher. It comes as no surprise that this is one of the most original games on the Xbox Live Arcade, but it did surprise me that this title is so much fun to play."

- Justin McBride, Talk Xbox.com

Check out the full review at the link below and remember, you can catch all of my latest Xbox 360 game reviews at that site.

http://www.talkxbox.com/review1199.html

Monday, December 10, 2007

Rest In Peace, Journalistic Integrity…The Week After Retrospective

After a long debate, I finally decided I should chime in on how I feel regarding the now infamous termination of Jeff Gerstmann. It’s been about a week now and I’ve cooled off significantly, but this issue is too big for me not to say anything about, especially given my ties to the gaming industry. I’ve grown up playing games; I’ve seen the evolution of gaming from the 16-bit era to the HD Era. In that time, I began to read gaming related publications and developed an enormous interest in the numerous facets of gaming journalism. So when this news crossed my desk, It immediately captured my interest.

When I began to hear the rumors, I blew it off, thinking it was just another rumor started by some anonymous whistleblower to get some attention. That's when the evidence began to mount. More websites began to report the rumor. More people began to speak up about it. With each passing second, its validity grew as the news spread like wildfire across the internet.

Funny thing about rumors. Most of them are true...

I began to think to myself, "No way". There's no way any company would fire someone (let alone their longest tenured editor) due to advertiser pressure. CNET has denied these claims but I don't know if I believe them. After all I've heard over the past few days, all the reports that have come out from anonymous GameSpot editors and all of the cryptic messages hidden in staff blogs (and former staff members)...I just don't trust them anymore.

I think I'm beginning to lose faith in the gaming industry as a whole...

As an up-and-coming journalist, this hit me particularly hard. My whole worldview is shaken for a multitude of reasons. GameSpot has been my primary source for reviews for the four years I’ve been coming to it. I may not have agreed with every call they’ve made, but I’ve always respected them. One of my highest goals in working in the gaming industry was one day working for this very site. Up until now that is. Since I no longer trust CNET, I wouldn’t want to work under their umbrella network and subject to the same managerial team that terminated Jeff Gerstmann for giving his honest opinion.

This experience has opened my eyes to a new side of the gaming industry, a side I never wanted to see. A side of the gaming industry that has been corrupted by capitalism. As a direct result of the industry growing from a niche market to one of the largest markets for entertainment, the potential for making money has increased, and each one of the multitude of publishers wants a slice.

As the industry grows, so does the role of the gaming journalist. More and more gaming related publications have appeared, especially with the advent of the internet. Millions of people read these gaming publications for the final word on quite a few games, to see if ‘X’ game is worth their hard-earned money.

New moral and ethical concerns begin to appear. Put yourself in the well-polished shoes and finely tailored business suit of a marketing executive, concerned about your bottom line, hoping that your newest property will take off and become a highly profitable franchise for your organization. The first thing you would think to do is advertise, after all, that is your job right? Well, what if you flooded one particular site with advertising money…you would expect a decent return on your investment…right? On that same site, you would hope that your game would receive a good review to further garner public opinion in your favor and get them to drop $60 on your game…right? See where I’m going with this?

Now CNET stated Monday that Jeff Gerstmann’s termination is not a result of advertiser pressure and a few GameSpot editors said on the HotSpot that the Kane and Lynch review was not the cause. But honestly, I don’t know if I completely believe that. Joystiq confirmed recently that there have been numerous changes to the original Kane and Lynch review. CNET representatives stand firm on the issue stating, “Neither CNET Networks nor GameSpot has ever allowed its advertising business to affect its editorial content” but can we truly believe that? CNET sure wants us to, since they published an article in which they answered many of the burning questions people wanted answers to. In this article, one of the questions was concerning the editing of Jeff’s Kane and Lynch review. Their official response? “Jeff's supervisors and select members of the edit team felt the review's negativity did not match its "fair" 6.0 rating.” This shows that CNET does indeed respond to advertiser pressure, since the review was modified to match the score, and not vice versa.

Now you can begin to see why I’m so shaken by this news. To see the credibility of my favorite gaming publication shattered so quickly was extremely disheartening. While the Kane and Lynch review may not have been the cause of Jeff Gerstmann’s firing, the court of public opinion has already ruled against CNET and unless we get official statements from either CNET or Gerstmann himself (which won’t happen, for legal reasons) that ruling will not change.

Perhaps I am blowing this out of proportion. Perhaps I don’t have all the facts. That’s an understandable position to argue, but with all of the evidence I’ve seen supporting my claims and a much smaller list refuting them, I don’t believe I’m on the wrong side. Shady practices such as these need to end. Unfortunately, such is the state of the gaming industry...an industry in which some publishers decide not to use their money to improve their games and warrant a good score, but to try to buy one from the gaming press. This is bigger than Jeff Gerstmann; this concerns every facet of gaming journalism and personally, I won’t stand for it.

Sunday, November 18, 2007

Editorial Minute 2



Here's the second edition of my Editorial Minute series and I certainly plan on making more. In addition, I've got a lot of video projects in the works, including a video review for my favorite game of all time, Perfect Dark so stay tuned!

Saturday, November 17, 2007

So Many Projects...

Well, It’s been a little while since I last blogged, and I figured, since I’m sitting here in front of my PC doing absolutely nothing that I’d write a quick update. So without further ado…

Editorial Minute Episode 2 is still being worked on. I know I posted that I already had the voice work done and all I had left to do was the video. Well, the reason it isn’t finished yet is because I’m lazy. That, and I’ve taken on a number of different projects as of late, things that have taken over most of my time and pushed the Editorial minute further and further down the list of things I need to finish. I imagine I’ll get to work on it tomorrow…that is if I don’t get distracted by yet another project.

One of the many projects I’m currently working on is a revival of an old project I pretty much abandoned months ago. Now, under a new name (“Project Era”) and a renewed focus and shift in direction, I think I’ll be able to see it through to the end. Before, the project got a little too ambitious for those of us working on it and it all spun out of control. Well, we realize now that what we need to focus on is getting the core finished first then worry about the periphery at a later date, once we’ve finished a substantial amount and clearly laid out what we intend to accomplish.

You might have noticed that throughout the entire preceding paragraph, I didn’t reveal what “Project Era” is. Of course, that was intentional. All things will be revealed in time.

Well, another thing that takes up a good portion of my time nowadays is my reviews for Talk Xbox. I’ve written quite a few in the short span of time I’ve been working there. My most recent review, published a few days ago was for Tony Hawk’s Proving Ground. Having played Skate (and reviewed that too) it was hard going back to the button based control scheme the Tony Hawk series is known for and due to the series’ lack of change and innovation (especially when compared to Skate) I didn’t really like it as much as I thought I would. It’s not a bad game, but I can’t see myself recommending it over Skate to anyone besides the most hardcore Tony Hawk fans.

Of course, I’ve been working on my writing creatively as well as technically. I find that if I write in one style for too long, it bleeds over into the next. While this is good for my reviews, I don’t want to grow too technical with my creative writing, and thus, I’ll be sitting down to write the second chapter of my “Story in a Blog” very soon.

As the Christmas season approaches, the usual deluge of games is upon us. This is the time of year when the majority of the year’s best games are released and because of that, I can usually find my wallet crying in a corner somewhere as it tries to cope with the fact that it will soon be empty. Well, I may be offering my wallet a little reprieve….at least until the end of the year. Despite the current and impending releases of Super Mario Galaxy (a game I’ve been waiting for since I finished Sunshine) and Mass Effect (a must have RPG) respectively, I told myself that I wouldn’t buy any of them until after Christmas. I have quite a few games to tide me over in the forms of The Orange Box, Bioshock, Halo 3, PGR 4 and many more so I certainly won’t be lacking in great games to play until Christmas when I should have the aforementioned huge releases and possibly Uncharted: Drake’s Fortune to play.

Between all the things I have going on right now, it’s odd that I found the time to write all of that stuff. Funny thing. I usually don’t believe in horoscopes, but I checked mine a few days ago and it said I would be open to taking on a number of new projects and today it had this to say…

“You may be more interested now in expressing your creativity any way you can…”

Wow. Seems to me that this is right on the money. Maybe there’s some truth to this Astrology stuff after all.

Monday, November 05, 2007

The Gaming Industry and the Adults Only Rating...

The Adults Only rating, one of many within the ESRB’s videogame rating system, is one of gaming’s biggest taboos. No one wants to speak of it. It’s rarely seen, but its influence is heard far and wide. Many within the industry fear it, shying away from including content that would even remotely constitute such a rating. Nevertheless, despite this, many have spoken out against it, saying that it should be accepted if the industry is to move forward, and I agree for a number of reasons.

Let’s take for example, Manhunt 2, which has revived much of the debate around the AO rating. While I fully understand that Manhunt 2 is pretty much violent for the sake of being violent, shouldn't the developers be able to express themselves however they like? Would this not fall within their right to Freedom of expression? Things far worse than what is depicted in this game have been expressed in movies, pictures and other entertainment mediums and they're deemed socially acceptable.

So why should Take-Two, or any other developer for that matter, be forced to censor their artistic vision to satisfy the “politically correct” console manufacturers and retail outlets that refuse to carry anything with the AO rating? Isn’t it highly hypocritical of retail outlets to refuse to carry AO rated games, but at the same time, stock all manner of violent horror films?

Let’s pause for a moment and examine the differences between movies, and video games. There have been countless hyper-violent horror films in which people are depicted being brutally murdered, mutilated, and tortured, and yet, none of them have been bad enough to warrant the highest rating the MPAA can issue, NC-17. Instead, these films are rated R, as in “Under 17 not admitted without parent”. Now, this sounds highly familiar to the Mature rating handed out by the ESRB, doesn’t it? Well, not exactly, because it seems that there are a number of things that are acceptable in films that would earn an AO rating in games. Things such as full frontal nudity and sex scenes being prime examples. When such a scene was depicted in a game (the infamous “Hot Coffee” mod), it led to Grand Theft Auto San Andreas being slapped with an AO rating and subsequently pulled from store shelves until a newer version, sans sex scenes, was released. All of a sudden, the two ratings don't seem so similar do they?

I guess it can be argued that Manhunt 2 is worse, since it gives the player the power to commit these violent virtual murders and that level of interactivity is what makes it worse than a film, which puts you in the non-interactive role of the observer. But…isn’t that the point? As we approach the limits of graphical fidelity, the Uncanny Valley as it were, aren’t developers looking to create more immersive experiences? To draw you into the game’s world in the most realistic and believable fashion as possible? Some developers do this with captivating stories; some achieve this through other methods. Rockstar on the other hand simply chose to allow you to simulate virtual murders with stabbing motions of the Wii remote. Some say that’s crossing the line. Others say it’s immersive. You be the judge.

I don't see why this should be singled out for expressing its own brand of hyper-violence. As of late, video games have been far more scrutinized for their depictions of violence than any other medium to my knowledge and it doesn’t make sense to me. It seems the industry hasn’t grown up with its supporters. According to the ESA, the average gamer these days is 33 years old, but apparently, the masses continue to view games as nothing more than a child’s plaything and because of that, games are subject to more attacks than other mediums.

The bottom line is, the gaming industry needs to grow the fuck up. I say this because I care, not to cause controversy and not because I want to see the ratings system destroyed. I’ve grown up. I understand that violence exists and I’m mature enough to draw the line between fiction and reality. I don’t want or need someone to tell me what I can and cannot view of my own free will and this form of censorship and sense of political correctness that follows it is wrong. I am an adult as well as a gamer. I think it’s time I’m trusted to make my own decisions.