Showing posts with label Editorial. Show all posts
Showing posts with label Editorial. Show all posts

Thursday, January 24, 2008

Internet...Serious F***ing Business.

Man, Xbox Live has to have one of the worst online communities I've ever seen.

Now, if you know me as well as you think you do, you should know that I'm pretty heavy into online gaming. Online games consume a great deal of my gaming time, since single player games seem to fly by all too quickly these days. Thus, you'll frequently find me online on Xbox Live playing Halo 3 or Forza 2 or Call of Duty 4 (my most recent fave) so; many of you may be wondering what prompted me to say such a thing. Well, it all began earlier this very evening.

As many Xbox 360 owners already know, some nasty performance problems befell Xbox Live over the holidays, attributed to a massive surge in new memberships. People complained. To compensate for these issues, Microsoft announced that they would be making the Xbox Live Arcade title Undertow (really great game, download it if you haven't already) a free download. Well, I've had the game for quite a while and was disappointed that its online community was sorely lacking, to the point where finding a match was like trying to find a sliver of glass in the middle of a blizzard. Next to impossible. Well, I loaded the game up today and I'm happy to say, the online community has exploded for this game, which I'm very happy to see. Having a choice of which (populated!) server to enter made was a sight I never thought I'd see...but I digress.

I hopped into a team deathmatch server and immediately got to fraggin. Now, because of some rather...unsavory folks I've run into on Xbox Live in the past, I tend to play with my microphone muted or just off entirely. I heard the muffled voices of numerous players coming though my speakers. The sound wasn't quite loud enough to hear what they were saying with any kind of clarity but it didn't matter because I paid it no mind, focusing my attention on the game itself. Suddenly, I heard the all too familiar -blip- as my Xbox 360 told me someone, (for the purpose of discussion, we'll just call him "Billy") had just sent me a voice message.

I raised an eyebrow. Hmm...sounds familiar. I called up the player list and here I saw Billy. The same bloke I'd just received a message from mere nanoseconds ago. Well, I found myself dead at the hands of some enemy soldier and, being able to pick where and when to respawn, curiosity got the better of me and I decided to go check the message. I fired up my wireless headset and clicked "play voice message" from the Xbox 360's Guide menu.

They always said curiosity killed the cat...

The message began to play and instantly, Billy proceeded to berate me, saying all manner of hateful things like "get a life" and many other nasty things I won’t bother to print here. Within a matter of seconds, my curious, inquisitive expression darkened significantly and by the end of the message, a frown was quite apparent. In that instant, I was ready to tear good old Billy a new one. But something happened. Just as I was ready to record an even more spiteful and malicious message to hurl back across the internet with a vengeance, I stopped. Instead, I merely sent him a text message saying: "Wow, you really told me." and blocked any further communications from him. I realized, as I filed a complaint on my new friend Billy, I was about to engage in a vocal quarrel with someone...over the internet.

It's amazing isn't it? The internet has evolved so much from the days when University Professors and Graduate students used it as a means to share data. Now, some unsavory folks use it as a means to share insults with a wide range of unsuspecting people. Ah...we've come so far haven't we?

I'm not writing this as some desperate plea to the many people out there like Billy to stop because I know that's never going to happen. I know how it is for Billy and his moronic friends, who are too cowardly to actually say these kinds of things in person and instead rely on the internet to vent their hatred toward society or...anyone who kills them in an online game. They scream these insults from the comfort of the couch in their mother's basement because they know that the odds are in their favor that they'll never run into the people they're insulting and thus, will never have to own up to their actions.

All I have to say to Billy and those who think like him...I hope the message I sent you provides you with the attention you seem to be desperately craving right now and if you were expecting to get a rise out of me, you'll be sorely disappointed because I don't take the internet as seriously as you apparently do.

Or maybe I do. This is the Internet after all...and it’s serious fucking business...

Monday, December 10, 2007

Rest In Peace, Journalistic Integrity…The Week After Retrospective

After a long debate, I finally decided I should chime in on how I feel regarding the now infamous termination of Jeff Gerstmann. It’s been about a week now and I’ve cooled off significantly, but this issue is too big for me not to say anything about, especially given my ties to the gaming industry. I’ve grown up playing games; I’ve seen the evolution of gaming from the 16-bit era to the HD Era. In that time, I began to read gaming related publications and developed an enormous interest in the numerous facets of gaming journalism. So when this news crossed my desk, It immediately captured my interest.

When I began to hear the rumors, I blew it off, thinking it was just another rumor started by some anonymous whistleblower to get some attention. That's when the evidence began to mount. More websites began to report the rumor. More people began to speak up about it. With each passing second, its validity grew as the news spread like wildfire across the internet.

Funny thing about rumors. Most of them are true...

I began to think to myself, "No way". There's no way any company would fire someone (let alone their longest tenured editor) due to advertiser pressure. CNET has denied these claims but I don't know if I believe them. After all I've heard over the past few days, all the reports that have come out from anonymous GameSpot editors and all of the cryptic messages hidden in staff blogs (and former staff members)...I just don't trust them anymore.

I think I'm beginning to lose faith in the gaming industry as a whole...

As an up-and-coming journalist, this hit me particularly hard. My whole worldview is shaken for a multitude of reasons. GameSpot has been my primary source for reviews for the four years I’ve been coming to it. I may not have agreed with every call they’ve made, but I’ve always respected them. One of my highest goals in working in the gaming industry was one day working for this very site. Up until now that is. Since I no longer trust CNET, I wouldn’t want to work under their umbrella network and subject to the same managerial team that terminated Jeff Gerstmann for giving his honest opinion.

This experience has opened my eyes to a new side of the gaming industry, a side I never wanted to see. A side of the gaming industry that has been corrupted by capitalism. As a direct result of the industry growing from a niche market to one of the largest markets for entertainment, the potential for making money has increased, and each one of the multitude of publishers wants a slice.

As the industry grows, so does the role of the gaming journalist. More and more gaming related publications have appeared, especially with the advent of the internet. Millions of people read these gaming publications for the final word on quite a few games, to see if ‘X’ game is worth their hard-earned money.

New moral and ethical concerns begin to appear. Put yourself in the well-polished shoes and finely tailored business suit of a marketing executive, concerned about your bottom line, hoping that your newest property will take off and become a highly profitable franchise for your organization. The first thing you would think to do is advertise, after all, that is your job right? Well, what if you flooded one particular site with advertising money…you would expect a decent return on your investment…right? On that same site, you would hope that your game would receive a good review to further garner public opinion in your favor and get them to drop $60 on your game…right? See where I’m going with this?

Now CNET stated Monday that Jeff Gerstmann’s termination is not a result of advertiser pressure and a few GameSpot editors said on the HotSpot that the Kane and Lynch review was not the cause. But honestly, I don’t know if I completely believe that. Joystiq confirmed recently that there have been numerous changes to the original Kane and Lynch review. CNET representatives stand firm on the issue stating, “Neither CNET Networks nor GameSpot has ever allowed its advertising business to affect its editorial content” but can we truly believe that? CNET sure wants us to, since they published an article in which they answered many of the burning questions people wanted answers to. In this article, one of the questions was concerning the editing of Jeff’s Kane and Lynch review. Their official response? “Jeff's supervisors and select members of the edit team felt the review's negativity did not match its "fair" 6.0 rating.” This shows that CNET does indeed respond to advertiser pressure, since the review was modified to match the score, and not vice versa.

Now you can begin to see why I’m so shaken by this news. To see the credibility of my favorite gaming publication shattered so quickly was extremely disheartening. While the Kane and Lynch review may not have been the cause of Jeff Gerstmann’s firing, the court of public opinion has already ruled against CNET and unless we get official statements from either CNET or Gerstmann himself (which won’t happen, for legal reasons) that ruling will not change.

Perhaps I am blowing this out of proportion. Perhaps I don’t have all the facts. That’s an understandable position to argue, but with all of the evidence I’ve seen supporting my claims and a much smaller list refuting them, I don’t believe I’m on the wrong side. Shady practices such as these need to end. Unfortunately, such is the state of the gaming industry...an industry in which some publishers decide not to use their money to improve their games and warrant a good score, but to try to buy one from the gaming press. This is bigger than Jeff Gerstmann; this concerns every facet of gaming journalism and personally, I won’t stand for it.

Sunday, November 18, 2007

Editorial Minute 2



Here's the second edition of my Editorial Minute series and I certainly plan on making more. In addition, I've got a lot of video projects in the works, including a video review for my favorite game of all time, Perfect Dark so stay tuned!

Monday, November 05, 2007

The Gaming Industry and the Adults Only Rating...

The Adults Only rating, one of many within the ESRB’s videogame rating system, is one of gaming’s biggest taboos. No one wants to speak of it. It’s rarely seen, but its influence is heard far and wide. Many within the industry fear it, shying away from including content that would even remotely constitute such a rating. Nevertheless, despite this, many have spoken out against it, saying that it should be accepted if the industry is to move forward, and I agree for a number of reasons.

Let’s take for example, Manhunt 2, which has revived much of the debate around the AO rating. While I fully understand that Manhunt 2 is pretty much violent for the sake of being violent, shouldn't the developers be able to express themselves however they like? Would this not fall within their right to Freedom of expression? Things far worse than what is depicted in this game have been expressed in movies, pictures and other entertainment mediums and they're deemed socially acceptable.

So why should Take-Two, or any other developer for that matter, be forced to censor their artistic vision to satisfy the “politically correct” console manufacturers and retail outlets that refuse to carry anything with the AO rating? Isn’t it highly hypocritical of retail outlets to refuse to carry AO rated games, but at the same time, stock all manner of violent horror films?

Let’s pause for a moment and examine the differences between movies, and video games. There have been countless hyper-violent horror films in which people are depicted being brutally murdered, mutilated, and tortured, and yet, none of them have been bad enough to warrant the highest rating the MPAA can issue, NC-17. Instead, these films are rated R, as in “Under 17 not admitted without parent”. Now, this sounds highly familiar to the Mature rating handed out by the ESRB, doesn’t it? Well, not exactly, because it seems that there are a number of things that are acceptable in films that would earn an AO rating in games. Things such as full frontal nudity and sex scenes being prime examples. When such a scene was depicted in a game (the infamous “Hot Coffee” mod), it led to Grand Theft Auto San Andreas being slapped with an AO rating and subsequently pulled from store shelves until a newer version, sans sex scenes, was released. All of a sudden, the two ratings don't seem so similar do they?

I guess it can be argued that Manhunt 2 is worse, since it gives the player the power to commit these violent virtual murders and that level of interactivity is what makes it worse than a film, which puts you in the non-interactive role of the observer. But…isn’t that the point? As we approach the limits of graphical fidelity, the Uncanny Valley as it were, aren’t developers looking to create more immersive experiences? To draw you into the game’s world in the most realistic and believable fashion as possible? Some developers do this with captivating stories; some achieve this through other methods. Rockstar on the other hand simply chose to allow you to simulate virtual murders with stabbing motions of the Wii remote. Some say that’s crossing the line. Others say it’s immersive. You be the judge.

I don't see why this should be singled out for expressing its own brand of hyper-violence. As of late, video games have been far more scrutinized for their depictions of violence than any other medium to my knowledge and it doesn’t make sense to me. It seems the industry hasn’t grown up with its supporters. According to the ESA, the average gamer these days is 33 years old, but apparently, the masses continue to view games as nothing more than a child’s plaything and because of that, games are subject to more attacks than other mediums.

The bottom line is, the gaming industry needs to grow the fuck up. I say this because I care, not to cause controversy and not because I want to see the ratings system destroyed. I’ve grown up. I understand that violence exists and I’m mature enough to draw the line between fiction and reality. I don’t want or need someone to tell me what I can and cannot view of my own free will and this form of censorship and sense of political correctness that follows it is wrong. I am an adult as well as a gamer. I think it’s time I’m trusted to make my own decisions.

Friday, October 26, 2007

An Editorial Minute

As I mentioned in my previous blog post, I'm starting a new series of video blogs entitled, The_Game21x's Editorial Minute. This is a pretty rough cut but it demonstrates the point nicely. In each video, I give myself one minute (give or take) to rant openlyabout a previously chosen topic. Basically written reviews I was too lazy to write out. :P

Questions, comments and suggestions for future episodes are always welcomed. Who knows? Maybe I'll make this a weekly thing.

Tuesday, October 02, 2007

Does Halo 3 Live Up To The Hype?

This past Saturday, I finally “finished the fight” on Heroic difficulty. What a ride. Now that I’ve completed the game, there is one prevailing question to answer. Does it or does it not live up to the hype? Well, since I’ve been a longtime Halo fan since playing the original on the Xbox several years ago I’m naturally biased towards the “yes” side of the debate but in the following paragraphs, I will attempt to present arguments from both sides of the debate before coming to a conclusion.

Now it’s no secret that this one game has received an astronomical amount of hype preceding its release and for some time afterwards from the immense Halo fanbase, as well as Microsoft itself. For Halo fans, this is the conclusion of the Halo trilogy, one they have been eagerly anticipating for nearly three years. For Microsoft, this is their biggest game. The marketing blitz rolled out nonstop for months prior to release, throwing Halo 3 onto everything from toys, to weapon replicas, to soda.

It can be argued that Microsoft went too far with their Halo 3 marketing blitz and on that point, I agree. But of course, Microsoft has plenty of reasons for marketing Halo 3 such as they have. Microsoft wants this game to sell consoles; they want everyone to buy this game. So far, as evidenced to the 170 million dollars garnered in the first day on the market, it’s working for them. We will soon see how much Halo 3 has influenced Xbox 360 sales as a whole.

Halo 2’s cliffhanger of an ending and confusing storyline left many fans cold, including me. Throughout the single player campaign, many sections turned me off. Halo 2’s campaign was still better than the average shooter’s due to its tight gameplay and impressive enemy AI but I can’t say it was superior to the campaign found in Halo: Combat Evolved in any way. After “finishing the fight”, I can honestly say that Halo 3’s campaign is the best in the series. The story progression and pacing was just shy of perfection and the cutscenes were wonderfully presented which compelled you onward, just to unearth the next juicy plot point. The story begins and ends just as it should, on a very high note. No spoilers will be found here, but the ending, which wraps up the storyline quite nicely, is incredibly satisfying. Trust me, once you see it, you’ll understand.

Halo 2’s multiplayer was satisfying for many, but a bit lacking in terms of balance. Despite being quite entertaining overall, there were plenty of glitches, exploits and problems that disrupted gameplay and annoyed many, especially in the early days. Halo 3 on the other hand seems to be more balanced, entertaining and fun. Based on my personal experience, I honestly can’t say I would prefer the multiplayer modes of Halo 2, or even Halo: CE, which I hold in a very high regard, over Halo 3. It’s not a drastic departure from what you’ve seen in the past, but, much like many other aspects of the game, it’s highly refined.

In many ways, Halo 3 was more of an upgrade from Halo 2 than Halo 2 was to Halo: CE. Halo 2’s additions were more natural progression than anything. Dual wielding was a common theme in many FPSes so it’s fitting that Halo 2 add that feature, and since online play was so commonplace and Halo: CE was the only game Bungie produced that didn’t include online play in years, Halo 2 receiving a slew of online options (except, sadly, online co-op) was a given. Halo 3’s primary additions in the form of the Forge mode and saved films are far from a natural progression of the series.

One of the main problems with Halo 3, as with Halo 2 and to a lesser extent, Halo: CE before it is its lack of change. As stated before, Halo 3 isn’t groundbreaking in any one aspect, more like a refinement of things you’ve already seen in previous titles. The FPS genre is a crowded one, and it takes a great deal of innovation and quality to stand out. Halo 3 may be lacking in terms of innovation (although the Forge mode and saved films are a step in the right direction) it makes up for it by being one of the most polished and enjoyable FPSes you’ll find on any system.

Hype is a very funny thing. If a game meets or exceeds expectations, it’s praised for its quality and talked about for months because it was as good as people thought it would be. On the other hand, if the game falls short, even for the tiniest of reasons, it will then be torn apart by disappointed and disenfranchised gamers since their high hopes have been dashed. That’s the thing about hype, oftentimes; people set themselves up to be disappointed. Halo 3 got a lot of attention and a great deal of well-deserved praise but undoubtedly, there will be those who will be disappointed with it, simply because it did not meet the impossible to attain expectations they had of the game.

No game is perfect and Halo 3 is certainly no exception. Was Halo 3 worthy of the hype? Well, yes and no. It met all of the expectations I had for it and in many ways, exceeded them and I don’t think there’s anything Bungie could’ve done to make me any happier with it. Of course, I imagine there are some people who were disappointed, which brings me back to an earlier point, if you hype yourself through the roof, you’re bound to be disappointed. Generally, everyone who has played it has had their expectations met and in many ways exceeded. As I said before, it’s not drastically different from any other game in the Halo series, but it does so much right that you likely won’t care. Therefore, my answer to the question I posed earlier is a resounding “yes”. In my opinion, there is no better game on the Xbox 360 and is, possibly, the best game to come out this year and in that respect alone, it was worthy of the hype.

Tuesday, June 26, 2007

My Perspective on Rap Music as an Art Form

Earlier today, I got into a rather big argument about Rap music as an art form. Personally, I appreciate rap and enjoy it greatly. There are some aspects of the genre that I dislike, such as the myriad of songs made about dances, songs that feature the prolific use of the word "nigga" and songs that recycle the same generic themes (I have more money than you, I'm gonna shoot you, I'm going to f*** your girlfriend, etc.) over and over again. But as a whole I like it. I tend to like rap from underground artists and old school more than mainstream artists because a lot of mainstream artists use the repetitive themes I mentioned above exclusively and often have very poor lyrical ability.

With that said, I present to you the argument the other guy posted in response to an earlier claim:

"First off you entered this concersation out of context, would you like to explain to me why people study music, if it´s all opinion based, or maybe explain why rap in general is good? What is it exactly that makes it good? The singing? (or lack of) The beat down message (which is pretty much the only thing that is opinion in music), The intrumental? (yay pc samples ftw) what makes it good muscially?"

And here's what I responded with.

Music can illicit certain feelings from people. People study music and determine what feelings it elicits and dissects the track from there on. There are certainly other factors and variables in music study, but this is one of the main recurring themes. Rap music is no different. It can illicit feelings from someone as well as any other genre of music. The lyrics in combination with the music behind it can bring about significant emotional response.

Oftentimes, singing isn't present in rap, but then again, there doesn't always have to be. Although, there are some MC's who incorporate singing into their rhymes and do a very good job of it. A skilled lyricist can write and say their lines to the beat, timing their words precisely with the tempo to make things flow smoothly, to the point where there is no disconnect between the music and the lyrics.

You say the message is always the same and spout off generic themes that permeate mainstream rap. Well, I'll give you that one. Mainstream rap is often tied down by the same generic themes you mentioned. But, if you go beneath the surface to the underground, old school and true hip hop, you don't find these repetitive themes. What you find are real lyricists with real messages to say. It is here that you find deep messages, well thought out rhymes, and often well done storytelling. Rappers can tell a story or convey a message just as well as any rocker can. If you really listened to rap, you'd know this.

Again, you say rappers always sample other tracks. Well, some do, and most don't. The majority of tracks use entirely original beats. If you listen closely, they are just as deep and well formed as any other form of music. Hell, even some of the sampled tracks improve on the original, adapting them to a new style, and work wonders. The sound quality is great, but only if you really listen for it.

These are all valid reasons why Rap is good musically. As I stated before (in a post you conveniently ignored by the way) there is no such thing as good or bad music. It's all based on perception, that's why its opinion based. The feeling a certain song elicits from you is universal, but the song itself isn't. There are songs I flat out despise that others like. Does that mean that they're bad musically? No. That's just my perception. How is your opinion on rap music somehow better than mine on this issue? Bottom line is, it isn't. Rap isn't worse than any other genre of music, no matter how bad you think it is.

And there you have it folks, but I'm not done yet. I have some additional views I'd like to express.

A wise man once told me that there is no good or bad music and that it is only good or bad in the realm of human perception. No matter what anyone says about any genre of music, there is no genre that is better or worse than all the others. All of them can be appreciated in some way or another by different people.

People criticize rap for repeating the same generic themes over and over, well I could easily say the same thing about rock music. Commonly used themes in rock music are hatred towards society and crying over a lost love. Same themes, different lyrics. So this can' be used against rap. Almost all forms of music are repetitive in some form or another. It's what the artist does with that theme that makes each song special.

In closing, Rap music is just as good musically as any other form of music. As with all forms of music, there's plenty to appreciate about rap. I hope that those of you out there who read this come away from it enlightened, particularly if you've taken up a stance against rap music in the past.

Thursday, March 29, 2007

New Xbox 360 Annonced - An "Elite" Editorial

As you all probably know by now, the Xbox 360 “Elite” has been officially confirmed by Microsoft. After all the rumors that had been swirling over the past few months dating back to early July with this Engadget rumor, it’s about time Microsoft was forthwith, confirming what everyone already expected to be true. Personally, I am not too happy about this. Between this and my Xbox 360 recently crapping out on me, Microsoft has really been screwing me over as of late.

One thing that annoys me in particular about the Xbox 360 Elite is that it comes with a lot of things that should have been included on the “Premium” version at launch. The HDMI port is almost a must nowadays, as so many televisions support HDMI and it’s currently the de facto high definition input/output standard. If you want the clearest possible picture for your high definition television, HDMI is the only way to go.

What’s more is The Elite 360 sports an upgrade Xbox 360 fans have wanted since day one. More hard drive space. Six times more to be exact. No longer stuck with a measly 16 gigabytes of space, gamers no longer have to worry about deleting unwanted files to make room for new things. I personally have this problem since I have an abundance of videos, expansion packs, demos and Final Fantasy XI files (which take up a whopping 6 gigabytes of space by themselves) on my Xbox 360’s hard drive and I constantly have to decide which stuff I want to get rid of to make room for new things.

But the hard drive is going to sell separately from the Elite console so all my worries should be put to rest right? Wrong. The 120 GB hard drive is set to retail for $180. This is outrageous. Nearly half the price of the premium console for a hard drive? I think this is ridiculous, especially considering I can get a 500 GB hard drive for my computer or a 160 GB hard drive that is compatible with the PS3, for significantly less money. Now I understand that Microsoft is using a proprietary design here, which is very different from a standard hard drive, but still, you’d think they could throw us a bone here.

Another thing that bugs me about the “Elite” is that it’s still lacking features that would’ve no doubt made the package as a whole seem more appealing. What are these features? Well, internal Wi-Fi would be nice. Paying an additional $100 just to be able to utilize my wireless connection (which is the only way I can connect to the internet) is ridiculous. More importantly though, the lack of an internal HD DVD drive is the killer. Without that, it doesn’t seem worth it when you consider that for just $20 more; you can get the PS3, with a 20 GB hard drive and an internal Blu Ray Disc player. I know Microsoft doesn’t want to take a chance on HD DVD just yet because “the format isn’t proven” but it would’ve certainly taken an edge from Sony and made the package as a whole so much more appealing.

Now I know I shouldn’t be too upset because I’m an early adopter, and we early adopters have a tendency to be screwed over in the long run. The problems with this are simple. Not only is Microsoft releasing a new model for the Xbox 360 less than 2 years after the original, but they’re charging you more for it. Now I know Nintendo and Sony have done this in the past (Nintendo with their handhelds, and Sony with the first two Playstations) but in those cases, $130 (and below) handhelds are a lot easier on the wallet to replace than a $400 console and Sony waited 4 years before releasing the Slim PS2 and 5 years before releasing the smaller PSone back in 2000. Not to mention these consoles were cheaper than pervious versions, not more expensive.

In the end it all comes down to what people have been saying all along. Microsoft rushed the Xbox 360. They rushed it out of the gate early so they could grab a sizeable lead over the competition. Now it just seems like this is the console they would’ve released from the beginning had they not been rushing everything. I think the Elite is a big mistake that could just hurting them in the long run because, when compared to the PS3, suddenly it doesn’t seem so expensive any more, especially considering what you get in the package. Oh well. I’m not buying the Elite. There aren’t enough reasons to justify spending even more for the console than I did before.

Tuesday, March 06, 2007

My Xbox 360 Has Died...and I'm Pissed.



Well as of yesterday, my Xbox 360 is officially dead. I turned it on yesterday afternoon with the intention of playing some Rainbow Six: Vegas and the “three red lights of death” flashed within its ring of light. Seeing this means your Xbox 360 has suffered a major hardware malfunction and thus will not work properly. Those red lights flashed on and off, taunting me, as if to say, “Ha, ha! You’re fucked now, sucker!” As you can ascertain from the title and my general tone, I’m pissed.

As soon as I saw the three red lights, well, after my heart sank, I immediately turned the system off and tried a number of home remedies to fix the problem. I unplugged it and set it aside. I disconnected the hard drive. I even took it to a relatively cold area of my home to let it cool off (even though it wasn’t hot). Nothing so far has worked and my frustrations continue to mount…

Since the Xbox 360’s launch in November of 2005, reports of malfunctioning and dying units have been running rampant in the news, websites and internet forums as gamers everywhere experienced the same thing that I did yesterday. For a long time now I have been defending Microsoft and their failure to diagnose and fix the problems plaguing Xbox 360 but now, I’m through with that. Microsoft can defend themselves.

I guess things like this take on a whole new meaning when they hit close to home…

Seriously, why can’t they get their act together and fix these problems? I know I got mine early, and early adopters usually get screwed, but these problems are still occurring today. Not to mention the fact that my Xbox, which was also purchased early on, is still working fine. So what the hell happened between generations Microsoft?

Another thing that irks me about the widespread Xbox 360 problems at launch and beyond is the fact that this isn’t happening to Sony and Nintendo. While Nintendo has been known for their well crafted consoles and quality of workmanship overall, Sony suffered massive problems with their Playstation 2 at launch and well on into the future. Many even expected similar problems to plague the PS3’s launch. Well, here we are, nearly five months after the launch of the Playstation 3 and I have yet to hear reports of faulty units breaking down on consumers. So it appears that after being the worst in terms of quality hardware last generation, Sony has learned from their mistakes and gotten their act together. It appears the only company left to clean up their act is you, Microsoft. So I guess the real question here is, what are you going to do about it?

It was inevitable I suppose, considering how many Xbox 360’s manufactured during that time period are slowly but surely crapping out. I bought the Xbox 360 that cold January morning thinking I would be one of the lucky few that wouldn’t have a problem with the console and that it would provide me with years of gaming bliss and satisfaction. Well I got one year of gaming bliss, does that count? When you consider that the item in question cost me $400, it doesn’t count for much. It also doesn't sit well with me that with all the reports of 360's dying, I secretly knew in the back of my mind that one day, my 360 would suffer the same fate. All this time I thought I was just being paranoid. Turns out my suspicions were correct.

Perhaps I’m making too much of this. My Xbox 360 was manufactured in 2005, meaning it carries a lifetime warranty and I can get it fixed for free. At least I can give credit to Microsoft for that one. I just wish they would take more time to diagnose the problems in either manufacturing or the hardware itself and take care of it, and I wish they were more like Nintendo when it comes to the quality of work they put into making their hardware. Well, the Xbox 360 has been my favorite of the three new consoles for some time now and I hate to see it go. If Microsoft turns out to be a bitch to work with, or if they end up sending me another Xbox 360 unit that doesn’t work then that may change to the Playstation 3 or Wii. One thing’s for sure though…I’ve certainly lost a lot of respect for the company as a whole and will not likely buy another of their products until all the kinks are worked out. The problem is, if I had waited that long this time, I still wouldn’t have one…

Oh well, time to call Microsoft up and have them send the “coffin”…

Thursday, October 26, 2006

Editorial: Microtansactions, The Wave of The Future? Dear God I hope not...

Developers have found a new way to eke a few more bucks out of you even after you’ve purchased a copy of their game. To expand the shelf life of their game, some developers release little packs of content, such as a few new multiplayer maps, weapons, or cars. These “microtransactions” as referred to within the industry are a growing trend, and I can’t say I’m pleased. Most content packs I’ve seen are pretty overpriced for what they offer.

I’m not going to condemn all developers who utilize the microtransaction system, because many developers don’t overcharge for very little content. While anyone who’s ever played The Elder Scrolls IV: Oblivion likely remembers the horse armor fiasco, Bethesda has made up for it by releasing the rest of their far more worthwhile content for a much cheaper and more reasonable price.

I wouldn’t say microtransactions are a really bad thing (even though I do not really support them) because the content they offer does cost money to produce, and I understand development costs are rising but I draw the line when developers begin abusing them. Recent examples of a developer (or in this case, a publisher) milking the system include EA’s Tiger Woods PGA Tour 07 content. The only way to unlock the “Sunday Tiger” is to buy him off of the Xbox Live Marketplace, and, while you’re there, why don’t you pick up a cheat code or two. Yes, you read that right. EA is selling cheats.

Making the case for overpriced content is the Chapter 2 expansion for GRAW. For 1200 Microsoft points, you get eight “re-lit” maps, four new co op missions, a few new weapons and some other stuff, as outlined in the link I included above. You may be thinking, wow, that’s a lot of stuff and it is, but not for that price, especially since the new maps aren’t so new. They’re just “re-lit” meaning at different times of day. So wait, let me get this straight, I’m paying 15 bucks for five (WOW!) new weapons and a few reworked maps where all you’ve done is change the lighting? You have got to be kidding me. For die hard fans, this might be worth it, but then again, to those die hard fans, the developers could’ve charged more than just $15 and they would eat it up. A guy like me, who is only casually interested in the game, will say “nuts to that”.

For about two months now, there has been a lot of controversy surrounding the Xbox Live Arcade game Lumines Live. The full game retails for 1200 Microsoft points, or about $15. Actually, I don’t think I should’ve used the word “full” when referring to the game, because what you get for that price is not the “full” version of the game. For that price, you get the “base” game. Key features, such as the majority of the VS CPU mode and single player skins have to be purchased separately. The “Advance Challenge Pack” has to be purchased on Xbox Live for 600 Microsoft points. Very disappointing.

Therein lies a potentially huge problem. What if these microtransactions take off and developers decide to omit content from the final version of the game and sell it to you later for an additional five dollars or so? It seems EA is already doing that With the aforementioned "Sunday Tiger" content, but another developer seems to be abusing the system even more grossly. Polyphony Digital is doing the same thing in the upcoming Gran Turismo HD for the PS3. According to recent reports and rumors, in the final game, there will be only 30 cars and two tracks, none of which can be played online. To play the game online, you must buy additional cars and tracks separately.

So what’s next? I’ll tell you. If gamers support these microtransactions, developers will take bigger risks, to see what they can get away with. If they succeed again, what’s next? Paying for gas in a racing game? Paying for ammunition in a first person shooter? You may immediately think, “oh hell no!” but that’s capitalism at its finest folks. These little microtransactions now potentially pave the way for that, and little by little, this is becoming a reality.

Tuesday, September 05, 2006

Editorial: Developers slam Capcom in recent issue of Famitsu

In the most recent issue of the popular Japanese publication, Famitsu, many Japanese developers such as Konami, Square Enix and Namco Bandai, slammed fellow Japanese developer, Capcom, due to a recent comment by Capcom in which they stated “Japanese developers are cold to developing on the Xbox 360”.

Takashe Nozue had this to say,
Xbox 360 has limited potential and therefore only deserves limited development

Tetsuya Takahashi (Namco-Bandai) also made similar comments, citing “poor Xbox sales as a reason to limit development on the console”.

I hate the fact that Japanese developers are so damn stubborn and resistant to give the Xbox 360 a try. That's why it's doing so poorly in Japan, because developers won't give it a shot. The Japanese culture as a whole has been resistant to try American products for years now, so this comes as no major surprise, but when one developer takes a chance on the console and makes a statement that is entirely true about the general mood of Japanese developers, they are berated for it.

I think this is complete Bullshit, and I will address both of these statements in order.

Xbox 360 has limited potential and therefore only deserves limited development

They're blaming the Xbox 360 for its "Limited potential" (in Japan). The Xbox 360, as all other consoles, has limitless potential. It all depends on whether or not the developers are willing to find and make use of that potential in their games. As a whole, Japanese developers have not been trying to pull that potential out of the Xbox 360. How can they honestly say the Xbox 360 has limited potential when they themselves have never even tried to exploit the Xbox 360 to its fullest?

Poor Xbox sales are a reason to limit development on the console”.

Now they are blaming the 360 itself for its poor sales in Japan. How is a system expected to do well in a foreign market when the people in that very market refuse to give it a chance? If Japanese development support picks up, then sales will pick up. You can't have one without the other and it's a shame they are too stubborn to realize that. When the 360 sees some of the top quality development that they’d give to Sony and Nintendo consoles, buyers will reciprocate and purchase the Xbox 360 and those games.

Bottom line, Japanese developers, YOU are to blame for the 360's lack of appeal in Japan. If you don't support it, don't expect it to do well on its own and damnit, don't blame Capcom for taking a chance on it and succeeding. Capcom is absolutely right; they are cold to developing on the 360. They basically just admitted it in those statements they made. I applaud Capcom for calling them out, it's about time someone slapped those developers with a dose of reality.