Showing posts with label Gaming Events. Show all posts
Showing posts with label Gaming Events. Show all posts

Sunday, February 17, 2008

I'm Back From My "Business" Trip

For those of you that don't know, since Wednesday, I've unofficially signed off of teh internets in preparation for this trip.

Without doing a full write up here (It's late, I'm still slightly jet-lagged and drained) I'll give you a few of the biggest points. Once I've had a chance to relax (read: recover) from the trip, I'll begin my official travelogue and transcripts of the two interviews I had, which will most likely be posted at Talk Xbox.

The day started with some of the best pancakes I've ever had, and the 13 or so other attendees and I BS-ing with the EA reps. After breakfast we made the short walk to EA, and were given our visitor passes. Shortly, the EA rep came out and said he had a surprise for us. Long story short, minutes later, I was playing a near final build of Army of Two. Shortly after, I found myself in an impromptu interview (digital voice recorder in hand) with one of the game's designers. I was nervous as hell, but I think I did a good job.

Following our preview of Army of Two (I won't post full details here, but I will link you to them once I've finalized everything) we were given the grand tour of what has to be the most awesome office buildings I've ever seen. Again, can't divulge much, but I took lots of pictures.

Finally, we were taken to a room on the second floor, marked "vacant". Inside awaited no less than 15 Xbox 360's and HD monitors running Burnout Paradise. We were all treated to a seat, and invited to play by Craig Sullivan, Lead Designer of the game of the hour. I began playing, linking up with 5 others online and freeburning around the city, which was a load of fun. During this time, we were each given one on one interview time with Mr. Sullivan. Again, nervousness mounted, but thankfully, I prepared a few questions in advance just in case such an opportunity would arise. So, digital voice recorder in hand once again, I walked into the meeting room with the man, nervous as hell and the interview commenced. Again, I won't reveal much, but I have to say, I'm very happy with the results.

During the day, there was a single player contest in which we were all given a half hour to score over a million points on a single stunt run, a feat that hasn't been accomplished by many. Well, yours truly pulled it off, receiving one of only twenty T-Shirts given out thus far signifying the achievement and will possibly be immortalized on the Burnout page, being part of EA's official Millionaire's club.

When the day was over, we retired to the hotel for a brief moment of solace and rest before hitting the restaurant, where I acquired a slightly tipsy condition and many stories were told and toasts were made.

It was one hell of a day and one hell of a trip. Who knew a business trip could be this awesome?

Wednesday, February 13, 2008

I'm Leaving on a Jet Plane...

I’m finally ready to reveal just what the mysterious “Career changing event” I announced a few days ago is going to be. My travel itinerary is set and tomorrow, I’ll be heading out to California until Saturday to attend a Burnout Paradise Community Event, sponsored by EA, at their Redwood Shores studio on behalf of Talk Xbox. As you would likely expect, I’m extremely excited about this opportunity, as it is not only some random business trip. It’s the opportunity I’ve been dreaming about, one of the more glamorous perks of working in the gaming industry. I’m actually being flown out to California to play video games.

Over the past week or so, I’ve been running around, getting everything ready for my big trip. It’s amazing. Everything seemed to come together just as I needed it to. A few weeks ago, I finally got around to replacing the busted AC adapter for my laptop, which has been out of commission for months now. Unfortunately, I was delivered the incorrect model and took my time setting up the return. Once I found out about this trip, I sped things up a bit, but it was so close to the date of the trip that I was sure it wouldn’t arrive in time. Thankfully, HP unexpectedly opted for overnight shipping, meaning I had my cable within two days of sending it out. Wow. Now that’s what I call good (and convenient) customer service.

Another obstacle presented itself about a week or so ago when I misplaced my Driver’s License. One can only imagine how terrified I was, knowing I wouldn’t be allowed on the plane without it. As I pulled the car out of the garage, ready to set out to Best Buy to pick up the digital voice recorder I figured I’d need for the trip, I decided to look under the front seats for my missing license. I couldn’t believe my eyes when I found it there. “Yes!” I exclaimed in joy as I pulled it from under the seat and placed it snugly in my wallet where it belonged. With everything coming together so perfectly, the Cosmos must be on my side and someone or something up there wants me to go on this trip.

This is the first event I’ll be attending as both a member of the gaming press and as a gamer (unless you count the Nintendo Fusion Tour in 2006) and I’m making the most of it. This isn’t just an opportunity to play games in a new location…this is an opportunity to network with my peers and make connections. I may be relatively introverted in my daily life, but you can bet your bottom dollar I’ll be shaking hands with practically everyone I see at the event.

As far as the specifics of the trip go…I’ll be departing from Metro Airport around 7:15 pm, and I’m expected to arrive around 9:30 PST. That leaves me just enough time to get to the hotel, check in, unpack and go to sleep in anticipation of the next day. Friday, I’ll be up bright and early to meet everyone in the hotel lobby where we’ll be taken to breakfast, introduced and then make the short walk to EA Redwood Shores. There, we’ll have a Q&A session with lead designer Craig Sullivan, followed by a couple hours of multiplayer gaming sessions, lunch, and an additional Q&A session followed closely by more gaming in the form of single player contests and a multiplayer tournament. Finally, we head out for dinner and drinks (man I wish I was 21) and finally retire to the hotel. Saturday, I head on back home around one, arriving home once again around eight or so.

It’s a bit of a shame I won’t be able to do a bit of sightseeing while I’m there and enjoy the hotel (which is quite nice if I do say so myself) but I’m certainly not about to complain. The trip alone, with the opportunities for networking and gaming that lies therein is more than enough for me. As I’ve already said, I’m enormously excited for this trip. I plan on recording a travelogue in addition to my detailed written account of the event so keep your eyes peeled for that.

Wish me luck guys, I’m excited, but I’m also a bit nervous. I’ve never had an opportunity like this before and of course, I want to do my best to make the most of it. Who knows? If everything goes well here, I might find myself on a plane to California again later this year, en route to E3 2008.

As a side note, I’m finishing up my review of Devil May Cry 4, which I’ll be submitting to my editors later tonight.

Monday, October 02, 2006

So a few days ago, I got to play the Wii...



The Nintendo Fusion Tour rolled into my neck of the woods yesterday, and a friend of mine and I decided to go. When we heard the Wii (a console we had already been very excited about) would be playable at the event, we knew we had to be there. Nintendo’s mantra as of late has been playing is believing, and after my first hand experience, I agree with them 100%.

In my few short hours at the event, I managed to get some play time on Wii Baseball, Wii Tennis and WarioWare Smooth Moves. I would’ve played Metroid Prime 3, but the line was incredibly long.



The Wiimote itself is definitely an amazing controller due to its motion sensing capabilities, but the first thing that became immediately apparent as the attendee handed me the controller, was the comfortable ergonomic design. The remote itself was smaller than it looked and felt natural in my hand. The B button sat perfectly above my index finger and the A button sat below my thumb. I instantly got a feel for it as soon as I began playing my first game, WarioWare.

WarioWare was the perfect first game to play, due to the many ways it uses the Wii controller features in quick succession. The many microgames I played all used the Wii controller in different ways. One game involved holding the Wii remote sideways like a handle bar and pumping up and down to pop a balloon, another had you putting the controller on your head and squatting, and the final challenge had you holding the controller like a steering wheel and guiding a car along a track to the goal. The game itself was fun and made great use of the Wii remote.

The next game I played, (after a rather long wait) was Wii Baseball, part of the Wii sports compilation that comes bundled with the Wii at launch. While waiting in line, we watched a few gamers ahead of my friend and I really got into it. We looked at each other, thinking we could never get that into it, especially in public. Well, once we got our hands on the controller and started swinging for the fences, we were just as immersed. Seriously, it’s just that fun. The two of us played simultaneously, one of us pitching while the other swung. It was incredibly fun, although it’s a lot harder than it looks. Your timing has to be excellent to score big.

The third game I played was Wii Tennis, which was just as multiplayer focused as Wii Baseball. It was awesome. I liked the fact that it splits the screen to give each player an optimal view of the action. It was a very nice touch, and one I would like to see implemented in future tennis games. The controls were spot on, and actually felt like we were in a real tennis match (okay it wasn’t that real, but it was close). While playing I remembered reading that you could actually spin the remote to add topspin or backspin to the ball, I decided to try it out for myself. It works. Another plus to the realism and immersion.

After playing these games, it’s clear that Nintendo is still the unchallenged king of the multiplayer game. Every Wii sports title I plated seemed like it was designed for multiple players, and they were all incredibly fun. I think my friend said it best when he said the Wii is the next generation of multiplayer gamplay. I agree with that on so many levels after my experiences. He and I developed a bit of a Wii Sports rivalry during our time at the controls. After he completely slaughtered me at Wii Baseball (9-0…) I took it to him in Wii Tennis, winning three straight games and the match, with a blowout round in there too. When the Wii launches, we’ll have our rematch at both. Stay tuned for updates on that.

In the end, the Wii turned out to be even better and more fun than I originally expected. I will definitely be picking one up on launch day. I don’t think I can wait any longer. The worries I had about the Wii controller (lag between movement and on screen action and the novelty of the motion sensing wearing off quickly) were put to rest now that I’ve experienced it for myself. The only thing that would’ve made the already great trip even better was if I brought my camera. Ah well. I know a few of you might remain skeptical, and I can’t blame you. It’s hard to put into words exactly how much gameplay has evolved on the Wii. All I can say is wait until you play it. Reading about it and actually playing it yourself is totally different. I truly believe the Wii is ushering in the next generation of gameplay, and I can’t wait to play it again. If the Fusion Tour is making a stop in your town in the near future, go there. You’ll be blown away.