For those of you that don't know, since Wednesday, I've unofficially signed off of teh internets in preparation for this trip.
Without doing a full write up here (It's late, I'm still slightly jet-lagged and drained) I'll give you a few of the biggest points. Once I've had a chance to relax (read: recover) from the trip, I'll begin my official travelogue and transcripts of the two interviews I had, which will most likely be posted at Talk Xbox.
The day started with some of the best pancakes I've ever had, and the 13 or so other attendees and I BS-ing with the EA reps. After breakfast we made the short walk to EA, and were given our visitor passes. Shortly, the EA rep came out and said he had a surprise for us. Long story short, minutes later, I was playing a near final build of Army of Two. Shortly after, I found myself in an impromptu interview (digital voice recorder in hand) with one of the game's designers. I was nervous as hell, but I think I did a good job.
Following our preview of Army of Two (I won't post full details here, but I will link you to them once I've finalized everything) we were given the grand tour of what has to be the most awesome office buildings I've ever seen. Again, can't divulge much, but I took lots of pictures.
Finally, we were taken to a room on the second floor, marked "vacant". Inside awaited no less than 15 Xbox 360's and HD monitors running Burnout Paradise. We were all treated to a seat, and invited to play by Craig Sullivan, Lead Designer of the game of the hour. I began playing, linking up with 5 others online and freeburning around the city, which was a load of fun. During this time, we were each given one on one interview time with Mr. Sullivan. Again, nervousness mounted, but thankfully, I prepared a few questions in advance just in case such an opportunity would arise. So, digital voice recorder in hand once again, I walked into the meeting room with the man, nervous as hell and the interview commenced. Again, I won't reveal much, but I have to say, I'm very happy with the results.
During the day, there was a single player contest in which we were all given a half hour to score over a million points on a single stunt run, a feat that hasn't been accomplished by many. Well, yours truly pulled it off, receiving one of only twenty T-Shirts given out thus far signifying the achievement and will possibly be immortalized on the Burnout page, being part of EA's official Millionaire's club.
When the day was over, we retired to the hotel for a brief moment of solace and rest before hitting the restaurant, where I acquired a slightly tipsy condition and many stories were told and toasts were made.
It was one hell of a day and one hell of a trip. Who knew a business trip could be this awesome?
Sunday, February 17, 2008
I'm Back From My "Business" Trip
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Labels: Gaming Events, Talk Xbox, Xbox 360
Wednesday, February 13, 2008
I'm Leaving on a Jet Plane...
I’m finally ready to reveal just what the mysterious “Career changing event” I announced a few days ago is going to be. My travel itinerary is set and tomorrow, I’ll be heading out to California until Saturday to attend a Burnout Paradise Community Event, sponsored by EA, at their Redwood Shores studio on behalf of Talk Xbox. As you would likely expect, I’m extremely excited about this opportunity, as it is not only some random business trip. It’s the opportunity I’ve been dreaming about, one of the more glamorous perks of working in the gaming industry. I’m actually being flown out to California to play video games.
Over the past week or so, I’ve been running around, getting everything ready for my big trip. It’s amazing. Everything seemed to come together just as I needed it to. A few weeks ago, I finally got around to replacing the busted AC adapter for my laptop, which has been out of commission for months now. Unfortunately, I was delivered the incorrect model and took my time setting up the return. Once I found out about this trip, I sped things up a bit, but it was so close to the date of the trip that I was sure it wouldn’t arrive in time. Thankfully, HP unexpectedly opted for overnight shipping, meaning I had my cable within two days of sending it out. Wow. Now that’s what I call good (and convenient) customer service.
Another obstacle presented itself about a week or so ago when I misplaced my Driver’s License. One can only imagine how terrified I was, knowing I wouldn’t be allowed on the plane without it. As I pulled the car out of the garage, ready to set out to Best Buy to pick up the digital voice recorder I figured I’d need for the trip, I decided to look under the front seats for my missing license. I couldn’t believe my eyes when I found it there. “Yes!” I exclaimed in joy as I pulled it from under the seat and placed it snugly in my wallet where it belonged. With everything coming together so perfectly, the Cosmos must be on my side and someone or something up there wants me to go on this trip.
This is the first event I’ll be attending as both a member of the gaming press and as a gamer (unless you count the Nintendo Fusion Tour in 2006) and I’m making the most of it. This isn’t just an opportunity to play games in a new location…this is an opportunity to network with my peers and make connections. I may be relatively introverted in my daily life, but you can bet your bottom dollar I’ll be shaking hands with practically everyone I see at the event.
As far as the specifics of the trip go…I’ll be departing from Metro Airport around 7:15 pm, and I’m expected to arrive around 9:30 PST. That leaves me just enough time to get to the hotel, check in, unpack and go to sleep in anticipation of the next day. Friday, I’ll be up bright and early to meet everyone in the hotel lobby where we’ll be taken to breakfast, introduced and then make the short walk to EA Redwood Shores. There, we’ll have a Q&A session with lead designer Craig Sullivan, followed by a couple hours of multiplayer gaming sessions, lunch, and an additional Q&A session followed closely by more gaming in the form of single player contests and a multiplayer tournament. Finally, we head out for dinner and drinks (man I wish I was 21) and finally retire to the hotel. Saturday, I head on back home around one, arriving home once again around eight or so.
It’s a bit of a shame I won’t be able to do a bit of sightseeing while I’m there and enjoy the hotel (which is quite nice if I do say so myself) but I’m certainly not about to complain. The trip alone, with the opportunities for networking and gaming that lies therein is more than enough for me. As I’ve already said, I’m enormously excited for this trip. I plan on recording a travelogue in addition to my detailed written account of the event so keep your eyes peeled for that.
Wish me luck guys, I’m excited, but I’m also a bit nervous. I’ve never had an opportunity like this before and of course, I want to do my best to make the most of it. Who knows? If everything goes well here, I might find myself on a plane to California again later this year, en route to E3 2008.
As a side note, I’m finishing up my review of Devil May Cry 4, which I’ll be submitting to my editors later tonight.
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Labels: Gaming Events, Playstation 3, Talk Xbox, Travel, Writing, Xbox 360
Saturday, February 02, 2008
Don't You Hate Writer's Block?
Well maybe Congratulations aren't in order here...
As of late, I've been finding it tough to get my thoughts out there on paper (or on the computer screen, whatever the case may be) in any form. Writer's Block seems to have fallen out of the sky and landed on me like (to use an old cliché) a ton of bricks. Dear God, now I'm digging up cliché’s to further my point. Man I need some help here, and fast.
So, I've decided to sit here and force myself to write this blog post, even though I've been feeling guilty about delaying my 2007 Retrospective so much. I've been putting it off and putting it off, hoping the inspiration I need to finish it would suddenly hit me and I'd be able to put something out there I can be proud of. Unfortunately, no such inspiration has come along. What's worse is, I'm not just blocked from doing this, oh no. The Gods of Writing must be very unhappy with me, because I can't do much of anything as it pertains to writing. Twice this past week I really had to phone it in with two of my assignments for school, one being a review of Ben-Hur, which I just recently saw (yes, I know I'm uncultured) in the film class I'm taking this semester. Well, to put it mildly, Ben-Hur is one of the best films I've ever had the pleasure of viewing and I don't think the review I submitted was anywhere near as good as it could've been. While this is partially due to the fact that I procrastinate like crazy (why do today what you can put off until tomorrow?) but a large part of it is undoubtedly this damn Writer's Block.
Alright, gotta keep the ball rolling, since I've heard that forcing yourself to write is one of the best ways to rid yourself of the shackles that bind your hand. So...umm...what to talk about now...Oh yeah, I picked up a few new games recently.

Great game so far. I now see why people call this one of the most hardcore games ever made. The difficulty is like a wall for players like me who tend to mash buttons and hope for the best. While that may work in a game like Heavenly Sword, it'll earn you an early death in this game. It forces you to change your play style in a good way and once you adjust, the game becomes really fun.

My main motivation for picking this title up was (obviously) Chrono Trigger. Now, I've never played this game prior to picking this compilation up but I've definitely heard all of the hype surrounding it ranging from folks saying it's a must play to the best Japanese RPG ever. After putting some time into it, I can see why it was hyped as much as it was. While I typically shy away from RPG's of the Japanese persuasion because I dislike random encounters and turn-based battle systems, the battle system in Chrono Trigger is far better than the average battle system and I definitely enjoy not running into a flock of enemies every two steps.

Now I haven't played this one yet. I've been too busy with Ninja Gaiden and Chrono Trigger but I'm sure I'll give it some time this weekend.
I guess that's enough free writing for now. I don't think I've completely shaken this Writer's Block just yet, but I feel a great deal more comfortable with writing now. And since I've got a review of Burnout Paradise and possibly Rez HD coming up for Talk Xbox, I'm going to need to be as loose as possible to deliver the quality I expect of myself. Alright I’m done for now. If necessary, I’ll pick it up again tomorrow.
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Labels: Playstation 2, Talk Xbox, Writing, Xbox
Friday, January 04, 2008
GripShift Review
Here's a small snippet of my review of GripShift, one of the more recent Xbox Live Arcade titles. A link to the full review is below.
"In an effort to branch out from traditional racing or puzzling, the latest from Sidhe Interactive combines both with GripShift. These two genres, which are typically kept far apart, seem like they could work quite well here. The game is best described as a cross between the winding, suspended tracks of Super Monkey Ball, with the battle centric racing of Mario Kart. Unfortunately, due to the focus being split between the two genres, GripShift never shines in any one area and has its fair share of flaws."
- Justin McBride, Talk Xbox
Full Review
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Labels: Reviews, Talk Xbox, Xbox 360, Xbox Live Arcade
Sunday, December 16, 2007
Full Undertow Review
My review of Undertow, one of the Xbox Live Arcade's best titles has been posted on Talk Xbox.
"Have you ever wondered what a full-scale war would be like...underwater? This scenario, in which people from various civilizations wage war in the depths of the ocean for control over its vast waters, has been realized in Undertow. This is the first game from Chair Entertainment, an independent developer and publisher. It comes as no surprise that this is one of the most original games on the Xbox Live Arcade, but it did surprise me that this title is so much fun to play."
- Justin McBride, Talk Xbox.com
Check out the full review at the link below and remember, you can catch all of my latest Xbox 360 game reviews at that site.
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Saturday, November 17, 2007
So Many Projects...
Well, It’s been a little while since I last blogged, and I figured, since I’m sitting here in front of my PC doing absolutely nothing that I’d write a quick update. So without further ado…
Editorial Minute Episode 2 is still being worked on. I know I posted that I already had the voice work done and all I had left to do was the video. Well, the reason it isn’t finished yet is because I’m lazy. That, and I’ve taken on a number of different projects as of late, things that have taken over most of my time and pushed the Editorial minute further and further down the list of things I need to finish. I imagine I’ll get to work on it tomorrow…that is if I don’t get distracted by yet another project.
One of the many projects I’m currently working on is a revival of an old project I pretty much abandoned months ago. Now, under a new name (“Project Era”) and a renewed focus and shift in direction, I think I’ll be able to see it through to the end. Before, the project got a little too ambitious for those of us working on it and it all spun out of control. Well, we realize now that what we need to focus on is getting the core finished first then worry about the periphery at a later date, once we’ve finished a substantial amount and clearly laid out what we intend to accomplish.
You might have noticed that throughout the entire preceding paragraph, I didn’t reveal what “Project Era” is. Of course, that was intentional. All things will be revealed in time.
Well, another thing that takes up a good portion of my time nowadays is my reviews for Talk Xbox. I’ve written quite a few in the short span of time I’ve been working there. My most recent review, published a few days ago was for Tony Hawk’s Proving Ground. Having played Skate (and reviewed that too) it was hard going back to the button based control scheme the Tony Hawk series is known for and due to the series’ lack of change and innovation (especially when compared to Skate) I didn’t really like it as much as I thought I would. It’s not a bad game, but I can’t see myself recommending it over Skate to anyone besides the most hardcore Tony Hawk fans.
Of course, I’ve been working on my writing creatively as well as technically. I find that if I write in one style for too long, it bleeds over into the next. While this is good for my reviews, I don’t want to grow too technical with my creative writing, and thus, I’ll be sitting down to write the second chapter of my “Story in a Blog” very soon.
As the Christmas season approaches, the usual deluge of games is upon us. This is the time of year when the majority of the year’s best games are released and because of that, I can usually find my wallet crying in a corner somewhere as it tries to cope with the fact that it will soon be empty. Well, I may be offering my wallet a little reprieve….at least until the end of the year. Despite the current and impending releases of Super Mario Galaxy (a game I’ve been waiting for since I finished Sunshine) and Mass Effect (a must have RPG) respectively, I told myself that I wouldn’t buy any of them until after Christmas. I have quite a few games to tide me over in the forms of The Orange Box, Bioshock, Halo 3, PGR 4 and many more so I certainly won’t be lacking in great games to play until Christmas when I should have the aforementioned huge releases and possibly Uncharted: Drake’s Fortune to play.
Between all the things I have going on right now, it’s odd that I found the time to write all of that stuff. Funny thing. I usually don’t believe in horoscopes, but I checked mine a few days ago and it said I would be open to taking on a number of new projects and today it had this to say…
“You may be more interested now in expressing your creativity any way you can…”
Wow. Seems to me that this is right on the money. Maybe there’s some truth to this Astrology stuff after all.
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Labels: Playstation 3, Projects, Talk Xbox, Weekly Update, Wii, Xbox 360
Saturday, October 20, 2007
The_Game21x's Fourth Video Blog
I've got a brand new video blog, which I filmed just yesterday. Inside I talk more about the Orange Box, Halo 3, my position over at Talk Xbox and some other new things going on in my life. Well, that'll do it for the explanations, I'll leave the rest for you guys to find out as you watch.
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Labels: Halo 3, Talk Xbox, Video Blog, Xbox 360
Monday, September 10, 2007
My First Review Has Been Posted At Talk Xbox!
Here's the link to my review of Stuntman Ignition at Talk Xbox.This is my first review at the site so I went all out (which explains why the review was so long) I had a great time reviewing it though so it's all good. As for my next article, I'm considering reviewing Medal of Honor: Airborne and possibly a write up of the Call of Duty 4 Beta that I just started playing yesterday.
In other news, I'm still writing my Halo 2 Review. It's coming along nicely but I have no idea when I'll post it. I'm going to type up my review of Super Mario 64 later today so it might be up later tonight or tomorrow depending on how long it takes and how I feel after I finish my homework.
Well, that'll do it for now, I'll have more updates and info later.
Tuesday, September 04, 2007
I Am Officially a Freelance Gaming Journalist
Yep, you read that right. I have recently (as in earlier today) joined the writing staff over at Talk Xbox. It all began a few days ago when I received a PM from an anonymous GameSpot user asking if I was interested in writing for Talk Xbox. Being the aspiring gaming journalist that I am, I pounced on this opportunity as quickly as I could. Things progressed from there and now, I'm a full fledged part of the team.
In the coming weeks and months, I will be dedicating a lot of my time to contributing to that website, be it scouring the net for news or playing a game for purposes of review. I'm taking this very seriously. It will be a true test for me and balancing school, writing, games and other projects I have going on will be tough, but this is the real world and I need to break out there. This isn't just getting my feet wet; it’s jumping in the whole damn pool.
Now, if you know me or have been tracking my recent blog posts, you know that I'm a huge Halo fan and knowing that, you also know that I can't wait for the release of Halo 3 later this month. I acquired the Halo 3 Edition Zune (figured I'd get the smallest purchase out of the way first) and have a copy of the Limited Edition (not Legendary) preordered at my local GameStop. To get back into regularly reviewing games and as a sort of final send off, I will be reviewing Halo 2. This review should be posted within the next week or so, provided that I don’t get bogged down with a ton of work.
In addition to my Halo 2 review I plan on finishing up my Super Mario 64 (Wii) review and posting it soon. I’ve had this pretty much written out in its entirety for some time now in my notebook; I’m not sure why I never typed it up and submitted it. I’ve also got plans on reviewing Bioshock after I’ve finished with my Halo 2 review. Looks like I’ll be plenty busy for the foreseeable future.
Make sure you stop by the site to check it out once in a while. I’ll probably update here once I’ve posted a new review or article but I don’t plan on using this blog as a free advertisement. Of course, I’d like to see the site grow but I would hope that people would visit it less because I’m pestering them to do so and more because they truly enjoy the articles and reviews we post there. I just hope I can earn my spot among their ranks and deliver the quality reviews both you and I expect.